BLANK HONEY/ Void Explorer · Sol max

Void ExplorerSol max

较亮的蓝紫太空、程序化飞船与星球下降流程。

SAME PROMPT / 7 RUNS · 7 MODELS
Void Explorer · Sol max

FIG. 05 — void-explorer-sol-max

gpt-5.6-solmax

观察

  1. 01

    题面由官方多轮构建的公开编辑摘要合并,附有概念参考图链接;本次直接使用参考图,不重新生成概念图,也未复制官方成品代码。两个模型获得相同输入,均含“背景不要那么暗”。

  2. 02

    在线文件是模型交付的原始 dist,未修改场景。source.zip 由主集成按明确文件清单打包,包含可读源码、锁文件、构建及完整提交任务;截图为主集成补拍。

  3. 03

    本版以程序化 Three.js 几何构造 AURORA,没有 Blender 模型。Chrome 实际启用 WebGPU,开始、星图、辅助下降、着陆、舷梯、离舰与重新登舰可操作,短检无控制台错误。

  4. 04

    落地高度仍显示 1.42 km,刚离舰时到飞船距离显示 6.40 km,单位与场景尺度不自然,保留原稿。未完成浏览器起飞返航、其他星系、WebGL 回退、手机或持续帧率验收。

完整提示词 展开全文 ↓收起全文 ↑

Generate the game concepts
Generate concept art for a fully explorable procedural universe where every star and planet I can see is somewhere I can go. I should be able to accelerate toward them, fly from space into a planet's atmosphere, and see the ground below. Use simpler retro 3D with retro-futurist neon colors, strong contrast, and an evocative sense of deep space. Find a middle ground between too realistic and too simplistic. Show orbital flight, atmospheric descent, and high-speed flight with stars and dust rushing around the ship.

Build the first vertical slice
Build the first playable vertical slice of this procedural universe using the attached concept art as visual references. Assemble a basic procedural ship and connect flight, boost, travel between systems, waypoints, distance readouts, and continuous descent toward planetary terrain. Playtest the complete journey.

Reference images:
https://cdn.openai.com/devhub/showcase/void-explorer/concept-orbit-9ced0979a45d.webp
https://cdn.openai.com/devhub/showcase/void-explorer/concept-descent-da2bf1f314ee.webp

Make flight and navigation feel right
Improve the flight feel and make travel between planets faster. Make navigation visual with star charts and direct targeting, while keeping destinations and distances consistent.

Upgrade the rendering
Upgrade the rendering to WebGPU with WebGL support. Preserve the procedural world and simulation, then improve lighting, planetary materials, bloom, and the transition from orbit to the surface.

Refine the spacecraft concept
Generate concept images to refine AURORA, the exploration spacecraft for Void Explorer. Explore its silhouette and generate several views of the same design. Keep the ivory and indigo hull, emerald canopy, twin cyan engines, and four separate angular wings with pink tip lights. Refine the concepts until the shape is clear enough to model in 3D.

Build and integrate AURORA
Build AURORA in Blender using the attached ship concepts. Treat the approved top view as the authority for the silhouette and proportions, with the front view as supporting reference. Preserve the four separate wings and open gaps, mirror the geometry, and integrate the finished spacecraft into Void Explorer.

Reference images:
https://cdn.openai.com/devhub/showcase/void-explorer/aurora-concept-top-5887bd0cbcce.webp
https://cdn.openai.com/devhub/showcase/void-explorer/aurora-concept-front-ca54e31f4a37.webp

Make exploration physical
Let me land on the generated terrain, deploy the landing gear, leave through the ramp, walk around the ship, and reboard. Keep takeoff and the return to flight continuous.

Keep the world coherent
Playtest the complete journey from orbit to the surface and back. Keep terrain loading smooth and resilient, and check that rivers, water depth, and atmosphere behave consistently throughout flight and exploration.

文件与生成记录 · 13 项

运行文件与工程源码来自生成任务,构建和打包情况见观察记录。prompt.txt 为题面,generation.json 为集成记录。

完整文件清单 ↗